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VR usage

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In an ever-changing world due to digitalisation, we see virtual reality applications in every aspect of our life. These VR applications, ranging from art to finance, from health to the cinema industry, are gaining popularity day by day. It includes examples and usage areas of VR with Education, Health, Sales & Marketing, Advertising & Promotion, Finance, Industrial Design, Cinema & TV sectors. This learning unit includes VR usage areas and examples of certain sectors.


The teacher and the students read and work on the infographic: ‘’VR USAGE AREAS’’

The teacher divides the class into 4 parts and wants students to create a poster which shows a usage area of VR.

After a group work, students share their posters and discuss the posters with their classmates.


40 minutes


Infographic and preparing a poster

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Next in module 3:

Nugget 3.2

Designing with VR

The VIRIT project was co-funded by the ERASMUS+ programme of the European Union and ran from November 2020 to October 2022. This website and project contents reflect the views only of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.