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VIRIT » E-LEARNING » NUGGET 3.1

VR usage

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Activity
Description

Background:

In an ever-changing world due to digitalisation, we see virtual reality applications in every aspect of our life. These VR applications, ranging from art to finance, from health to the cinema industry, are gaining popularity day by day. It includes examples and usage areas of VR with Education, Health, Sales & Marketing, Advertising & Promotion, Finance, Industrial Design, Cinema & TV sectors. This learning unit includes VR usage areas and examples of certain sectors.

Tasks:

The teacher and the students read and work on the infographic: ‘’VR USAGE AREAS’’

The teacher divides the class into 4 parts and wants students to create a poster which shows a usage area of VR.

After a group work, students share their posters and discuss the posters with their classmates.

Duration

40 minutes

Format

Infographic and preparing a poster

Save as PDF:

Next in module 3:

Nugget 3.2

Designing with VR

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